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Warlander Devblog #13: “We the Players…”

We talked a lot about the game, its assets and combat, but what do “tired, poor, huddled masses yearning to breathe free“ say after playing Warlander? Look no further.

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Warlander Devblog #12: Trials of the Forest

While we're deep in the midst of internal testing, the Forest brings a gift...

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Warlander Devblog #11: What fuels our production?

An inside look into the production of Warlander…

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Warlander Devblog #10: The Art of Warlander

We talk about art, inspiration and also about barbaric villages and shrines for beginners...

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Warlander Devblog #9: The Bosses of Warlander - Forest Guardian

We introduce you to our favorite worm with 16 nasty teeth!

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